Game Mastery Guide | Monsters | Entertainers | Minstrel

Minstrel

Super Race: human bard 6. Cr: 5. Xp: 1,600. Alignment: N. Size: Medium. Creature Type: Humanoid.
Init: +2. Senses: Perception +8. Ac: 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield).
Hp: 30 (6d8+3).
Fortitude: +2. Reflex: +7. Will: +4; +4 vs. bardic performance, language-dependent, and sonic.
Speed: 30 ft.. Melee: mwk rapier +6 (1d6+1/18-20). Ranged: +1 light crossbow +7 (1d8+1/19-20). Special Attacks: bardic performance 24 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +2, suggestion [DC 17]). Strength: 12. Dexterity: 14. Constitution: 10. Intelligence: 13. Wisdom: 8. Charisma: 18.
Base Attack: +4. Cmb: +5. Cmd: 17.
Feats: Extra Performance, Point Blank Shot, Precise Shot, Skill Focus (Perform [String]).
Skills: Acrobatics +10, Bluff +18, Diplomacy +18, Knowledge (nobility) +9, Linguistics +5, Perception +8, Perform (oratory) +13, Perform (sing) +13, Perform (string) +18, Sense Motive +13, Sleight of Hand +11, Spellcraft +10, Stealth +10.
Languages: Common, Dwarven, Elven. Special Qualities: bardic knowledge +3, lore master 1/day, versatile performance (oratory, string). Combat Gear: scrolls of cure light wounds (2), disguise self (2), remove fear (2), pyrotechnics. Other Gear: masterwork chain shirt, masterwork buckler, +1 light crossbow with 10 bolts, masterwork rapier, masterwork harp. Boon: A minstrel can write and publish a song or story lauding the PCs and their accomplishments, granting them a +2 circumstance bonus on Diplomacy checks for 1 week..
bard spells known: (CL 6th; concentration +10)

2nd (4/day)-calm emotions, enthrall (DC 16), sound burst (DC 16), tongues

1st (5/day)-charm person (DC 15), cure light wounds, expeditious retreat, grease (DC 15)

0 (at will)-ghost sound (DC 14), light, lullaby, mage hand, resistance, summon instrument


A minstrel is a professional bard, an accomplished performer used to playing at festivals and lordly tables. He is a versatile performer but specializes in song, story, and especially the playing of the lute, lyre, harp, and other stringed instruments.

A minstrel down on his luck might play for a barkeep (CR 6). Two minstrels could be the apprentices of a celebrity bard (CR 11), while a troupe of three minstrels might play for a noble (CR 10) or even a king and queen (CR 15).